using GameKitUnity.Core;
using UnityEngine;

namespace OneGame
{
    public class LaunchController : MonoBehaviour
    {
        // private void Start()
        // {
        //     SceneManager.Instance.LoadScene("PreloadScene");
        // }

        private void Start()
        {
            AssetLoader.Instance.SetContextAndRelease(AssetLoader.DefaultContext);
        }
    }
}